League of Legends

                                                         

League of Legends


League of Legends (abbreviated LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model and is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients.




Gameplay


League of Legends is a 3D, third-person multiplayer online battle arena (MOBA) game.The game consists of 3 current running game modes: Summoner's Rift, Twisted Treeline, and Howling Abyss.Another game mode, The Crystal Scar, has since been removed.Players compete in matches, lasting anywhere from 20 to 60 minutes on average. In each game mode teams work together to achieve a victory condition, typically destroying the core building (called the Nexus) in the enemy team's base after bypassing a line of defensive structures called turrets, or towers.

In all game modes, players control characters called champions, chosen or assigned every match, who each have a set of unique abilities.Champions begin every match at a low level, and then gain experience over the course of the match to achieve a maximum level of 18. Gaining champion levels in matches allows players to unlock their champion's special abilities and augment them in a number of ways unique to each character. If a champion loses all their health, they are defeated, but are automatically revived in their base after enough time passes. Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player characters known as minions and monsters; by killing or helping to kill enemy players; by destroying enemy structures; passively over time; and through unique item interactions or champion abilities. This gold can then be spent throughout the match to buy in-game items that further augment each champion's abilities and game play in a variety of ways. Champion experience, gold earned, and items bought are specific to each match and do not carry over to subsequent matches. Thus, all players begin each match on more-or-less equal footing relative to their opposing team.





Across matches, players also earn rewards that are applied to their account. Player accounts begin at level one and progress through a maximum level of 30 with experience points earned at the end of every match. As a player progresses they unlock content initially barred to new players. These include both "summoner spells", abilities to be used in battle, and Runes and Masteries, which provide small statistical power bonuses to a player's champion. Player level is separate from character level; both a level 30 account and a level 5 account would begin at character level 1 at the start of a new game. Playing matches also provides "Influence Points" (IP), a currency that can be used in lieu of "real money" to access certain locked features. In September 2017, Riot announced plans to revamp the system, however; upcoming changes include allowing accounts to level beyond level 30 and reworking IP.
Accounts are given rankings based on the Elo rating system, with proprietary adjustments. These ratings are used in automated matchmaking to make games with players of comparable skill level on each team.



Games types


League of Legends includes several game types players can select.

    The Tutorial is the first game type available to new players. The tutorial is played on the Howling Abyss and is intended to teach new players the rules and gameplay of League.
    Co-op Vs. AI is available to new players after completing or opting out of the Tutorial. It is played on Summoner's Rift, Twisted Treeline, and (formerly) the Crystal Scar, and pits teams of human players against an opposing team of computer-controlled artificial intelligence champions.
    Normal Matchmaking uses an automated match making system to pair teams of similarly-skilled players against one another.
    Ranked Matchmaking is available to players upon reaching account level 30. It uses a similar system as Normal Matchmaking; however, pre-made teams must be of comparable ELO strength, so expert players and weak players are not allowed to team together in Ranked. After playing 10 or more Ranked games, accounts are given a public "rank" that roughly correlates with their ELO ranking.
    Custom Games allow players to play any map with any combination of player or AI teammates and opponents.

League of Legends also includes three ways teams may choose what champion they will play for a given match:

    Blind Pick allows the two teams to select their champions simultaneously. The players only learn the champion selections of the opposing team when the match begins. It is available on Summoner's Rift, Twisted Treeline, and the Crystal Scar for Normal Matchmaking games and Co-op vs. AI, and for all modes in custom games.
    Draft Pick allows each team to ban five champions each (a total of ten champions banned), removing them from the match. Teams then take turns selecting their champions while being able to see the selections of the other team. It is available on Summoner's Rift for matchmaking games, and for all modes in custom games.
    Random Pick randomly assigns a champion to each player. Players accumulate re-rolls by playing multiple matches, which they can use to randomly select another champion for that match. It is available on Howling Abyss for ARAM (All Random All Mid) games, and for all modes in custom games.



Champion types


There are currently 138 champions in League of Legends as of August 23, 2017. League divides its champion types up a number of ways. The most salient difference is the type of damage a champion deals; some champions deal largely physical damage, which is resisted by the armor stat, and other champions deal largely magic damage, which is resisted by the magic resistance stat. Some champions deal a combination of both and can choose which to emphasize; and some rare abilities deal 'true' damage which is not mitigable by either armor or magic resistance. Riot Games has classified all champions as one of six types to aid beginners. Not all champions perfectly fit their type, of course. The official Riot classifications are as follows:

    Marksman: Marksmen, also known as "AD Carries", are ranged champions that usually deal physical damage. These champions are usually high DPS rather than burst; they focus on sustained long-term damage, and are usually the best at destroying objectives like enemy turrets or elemental drakes. They tend to have weak defense, though. Examples of marksmen are Ashe, Caitlyn, Miss Fortune, and Varus.
    Mage: Mages, sometimes known as "AP Carries", are champions with powerful magic damage skills and support skills, but weak defense and low mobility. Mages are a diverse set of champions. Some emphasize killing single champions from range very quickly; some specialize in area of effect damage to multiple targets; some specialize in immense range to attack enemies safely from afar. Examples of mages are Karthus, Lissandra, Lux, and Swain.
    Assassin: A champion who specializes in killing another champion as fast as possible, usually within melee rangeThese champions tend to go after the enemy's AD/AP Carry and other 'squishy' champions, but tend to have weak defenses themselves if caught. They are distinguished in having excellent mobility which allows them to reach and strike at priority targets. Examples of assassins are Diana, Fizz, Katarina, and Zed.
    Tank: Champions who are hard to kill and soak up damage for their team. In exchange, they usually deal less damage, but can compensate with useful "crowd control" abilities to distract or disable enemies, or force enemies to fight through them first before they can attack the "carries". Examples of tanks are Malphite, Sejuani, Rammus, and Zac.
    Fighter: Champions that blend the attributes of a damage dealer and tank, combining moderate survivability with damage. A common designation for close-range melee fighters, since they need to be able to survive long enough to close in on their target. Examples of fighters are Jax, Elise, Rek'Sai, and Wukong.
    Support: Champions whose skills are meant to directly aid the rest of the team by providing healing, buffing allies, debuffing the enemy team, or a combination of the above. Support champions often are paired with another champion in the early laning phase of the game where the support doesn't attack minions, but instead focuses on aiding their partner and harassing the enemy champions. Supports are also expected to pay the most attention to the map as a whole, placing wards which grant vision and watching for surprise enemy movements. Example of supports are Alistar, Nami, Soraka, and Taric.

Item choice plays an important role in the above, and can shift the style of a champion. For example, if the champion Jarvan IV purchases all damage items, he functions something like an Assassin; he can kill enemies quickly, but dies rapidly himself. If Jarvan buys all defensive items, he's a Tank focused on disruption and buffing his allies. Somewhere in-between, he's a Fighter. In the same way, champions like Morgana, Annie, and Karma can build item sets that are focused on high damage like a Mage, or item sets focused on disrupting enemies and aiding allies like a Support.




Release



League of Legends was released on October 27, 2009.Riot Games self-publishes and operates the game and all of its customer service aspects in North America. Riot Games has signed deals regarding the distribution of League of Legends in Asia, Europe, and North America. By July 2013, the game has been released and was distributed in Australia, the United States, Canada, Europe, Philippines,and South Korea.

The game is distributed in China by Tencent Inc., the largest Internet value-added services company in China best known for its QQ Instant Messaging client. The game has been distributed to Tencent's growing 300 million Internet user base through its leading QQ Game portal. The deal was one of only a handful of partnerships to bring a U.S.-developed online game directly to China.

In Europe, Riot Games initially signed an international licensing partnership with GOA, the video games department of Orange's Content Division and Europe's largest gaming portal. On October 13, 2009, GOA and Riot announced that they would start channeling server access for players located in Europe to GOA's dedicated servers. This partnership did not last; on May 10, 2010, Riot Games announced that they would take over distribution and operation of the game in Europe. To do so, Riot Games established a European HQ in Dublin.

On July 16, 2010, Riot Games announced that Garena would publish the game in Southeast Asia.Additionally, Southeast Asian players had the ability "transfer accounts" to import their progress stored in North American or European servers into the Southeast Asian server. The game has since been distributed by Garena in Taiwan as well.

In March 2013, Riot Games released a beta version of an OS X client in addition to their Windows client.The Mac client was since moved out of beta and OS X / macOs players have had full access to League.

Riot has since expanded to many countries, after the initial North America / Europe / Korea / Garena's Southeast Asia launch. In 2012, a Brazilian and Turkish server were added; in 2013, Latin American & Russian servers; and a beta of a Japanese server was launched in 2016.




League of Legends
Developer(s)     Riot Games
Publisher(s)     Riot Games
Director(s)     Tom Cadwell
Producer(s)     Steven Snow
Travis George
Designer(s)     Christina Norman
Rob Garrett
Steve Feak
Artist(s)     Edmundo Sanchez
Troy Adam
Paul Kwon
Writer(s)     George Krstic
Composer(s)     Christian Linke
Platform(s)     Microsoft Windows, macOS
Release    

    WW: October 27, 2009

Genre(s)     Multiplayer online battle arena
Mode(s)     Multiplayer

                                                                    
             

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